I just wanted to ask the community here: Do you prioritize items which provide higher defense or higher immunity? I've never really known how to be strategic with this, and i have always wondered if one might be better than the other depending on where you're mining/fighting. My guess is that it helps with magical attacks, such as the ones from the floating eyeballs, and the shaman guys on mine level 80+, whereas defense would impact physical attacks. Just a guess though. My current boots have 6 defense and 5 immunity, but just now i found a boots that has 7 defense but zero immunity. Should i switch to the 7 defense boots, or is it more important to have immunity too? The difference between 10 and 12 hits without dying is not categorically different. However, the difference between dying in 23 vs 29 hits is a significant change. Stacked defense allows you to tackle end game challenges without worrying about enemies at all. For players who are running tanky builds and want to have a lot of immunity, this footwear is absolutely perfect. The mermaid boots provide the highest immunity bonus in the game, as well as the third highest defense bonus out of all the footwear in the game. Inferior to iridium band, but nice for early game. Good for those who don't grow coffee. Makes debuffs last a lot less time. +4 immunity, same as space boots, minus the defensive bonus. Monsters that hurt you, also get hurt. If you die, it revives you. It's found on basically every boot i've discovered so far but i have no idea what it does. I assume more is better but without knowing what it does i don't know if i want more defense over it if given the choice. All the wiki says about it is immunity is a statistic that affects the lack of damage. Which makes about 0 sense to me. Immunity protects against debuffs, like getting slimed or jinxed. So it really depends where you are and whether you have a slime charmer ring. In skull cavern, if you have the slime charmer ring, immunity does nothing because the only debuff you can get there is slimed. The higher the player's immunity, the greater the chance to avoid negative buffs (known as debuffs) from enemies. For rings before forge, i use iridium band for magnetism and 10% attack damage and the crabshell ring for +5 defense or slime charmer to avoid the slowing slimed buff. The space boots have +4 immunity and +4 defense. The immunity band is a ring that can be dropped as a special item in the mines on floors 100+, the quarry mine, and the skull cavern. The immunity band increases immunity by 4. Equipping a second immunity band adds a further 4 immunity. Stardew valley > general discussions > topic details. I'd imagine immunity, because getting status ailments blows, and you can guard if you need to. In stardew valley, the concept of immunity plays a pivotal role in your gameplay and overall progress. Immunity determines your resistance to various harmful effects that you may encounter in the game, particularly in the mines or while fighting monsters. In the code, the only implementation of immunity is when you get hit with a debuffing projectile (see my code post below). When you get hit with a debuffing projectile (like the shaman's jinx shots), the game takes a random number under. I just found left the skull caverns with 3 pairs of boots, ranging from 5 def 3 immunity to a pair of genie shoes which is like 1 def + 6 immunity. I understand the stats in general, but how significant is each point in those stats? Defense affects how much damage the player takes from enemy strikes. Immunity affects the chance to be afflicted with certain debuffs. The weight of a weapon affects how far an enemy will be knocked back when struck with the weapon. Weapon speed and player speed are also a factor in successful combat. 15 rowsimmunity is a statistic that affects your chance to be afflicted with any debuff. It has no effect on the length of time that you are invulnerable after getting damaged. Each point of immunity reduces the probability of being debuffed by 10%, additively. Defense is a statistic that affects how much damage the player takes. While immunity is a statistic that affects your chance to be afflicted with a status ailment when hit with a debuffing projectile (such as the jinx shots used by the shadow shaman).