Webking's ransom is the final quest in the camelot quest series, released on 24 july 2007. The player must foil a plot from the sinclair family and morgan le faye to destroy. Webking's ransom quest guide.

Wizard cromperty in ardougne. Webking's ransom is the final quest in the camelot quest series. You will need to be on the standard spellbook to complete this quest (unless you have 96 magic for spellbook swap. Websuspicions are running high that the sinclairs' recent departure is tied to the disappearance of king arthur and his knights. But time is running short and clues are. 45 magic, 65 defence. Black knights' fortress, holy grail, merlin's crystal, murder mystery, one small favour.

But time is running short and clues are. 45 magic, 65 defence. Black knights' fortress, holy grail, merlin's crystal, murder mystery, one small favour. 1x air rune, 1x black full helm, 1x black. Webspeak to all the knights in the cell. Otherwise, use telekinetic grab on the guard fixing his hair. Use the hair clip on the. Webplayers must have completed the king's ransom quest to enter. A squire standing outside the door of the training room will explain how the training grounds work. To complete this puzzle, you must set each of four tumblers to the correct height. The most foolproof way to do this (although not necessarily the quickest).

Otherwise, use telekinetic grab on the guard fixing his hair. Use the hair clip on the. Webplayers must have completed the king's ransom quest to enter. A squire standing outside the door of the training room will explain how the training grounds work. To complete this puzzle, you must set each of four tumblers to the correct height. The most foolproof way to do this (although not necessarily the quickest).

To complete this puzzle, you must set each of four tumblers to the correct height. The most foolproof way to do this (although not necessarily the quickest).